#pragma once
namespace zzz{
	int Func(int x, int y);


}

inline int Add(int x, int y)
{
	int a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	a = 1 + 4;
	return x + y;;
}